The Archive · 2013 — Now
Product archive.
3 posts in this category
3 essays in the archive · 13 languages · 54 categories
6 Months, 3 Game Projects, 0 Shipped
I spent 6 months trying to become a game developer while keeping my day job. I built three projects, wrote 684 commits, and shipped exactly zero games. Here is what happened, what I learned, and why nothing shipped.
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The Code Was the Easy Part of Shipping Prova
Prova started feeling real to me when the product began making real promises about progression, billing, auth, and state. The hard part was not generating code. It was building the contracts around it.

I Tried to Clip My Course into a YouTube Video. Here's Why I Rebuilt It Instead.
I thought I could splice together one course module, trim a few transitions, and call it a YouTube video. I was wrong. Building The Parade Problem taught me that good repurposing is not clipping. It is redesigning the idea for a different promise, a different audience, and a different first 30 seconds.
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I write about AI, work, expat life, and building products. Pick the topics you care about, and I'll send the next one when it's worth your time.
