The Archive · 2013 — Now
Product archive.
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4 essays in the archive · 13 languages · 54 categories
The One Question That Killed an Entire Curriculum Architecture in a Week
The product I shipped in April was right about the engine. The product I settled on in June was right about the spine. In between: two complete curriculum rewrites, a framework that killed an architecture in a week, and the question I wish I had been asking since March.
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6 Months, 3 Game Projects, 0 Shipped
I spent 6 months trying to become a game developer while keeping my day job. I built three projects, wrote 684 commits, and shipped exactly zero games. Here is what happened, what I learned, and why nothing shipped.

The Code Was the Easy Part of Shipping Prova
Prova started feeling real to me when the product began making real promises about progression, billing, auth, and state. The hard part was not generating code. It was building the contracts around it.
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